#include <string>
using namespace std;
#ifndef GRAPHICS_H_
#define GRAPHICS_H_

#include "Graphics.h"
#include "Game.h"
#include "OGL.h"
#include "SDLINC.h"
class Game;
class Graphics
{
protected:
	Game *game;
	SDL_Surface* screen;
public:
	Graphics(Game *game,int argc,char* args[]);
	virtual ~Graphics();
	bool init();
	bool initGL();
	void applySurface(int x, int y,SDL_Surface* src);
	void render();
};

#endif 
